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	<title>Fen</title>
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	<description>Game Design</description>
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		<title>Fen</title>
		<link>http://fenrw.wordpress.com</link>
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		<item>
		<title>SDLapp updates</title>
		<link>http://fenrw.wordpress.com/2011/07/21/sdlapp-updates/</link>
		<comments>http://fenrw.wordpress.com/2011/07/21/sdlapp-updates/#comments</comments>
		<pubDate>Thu, 21 Jul 2011 21:36:10 +0000</pubDate>
		<dc:creator>fen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fenrw.wordpress.com/?p=112</guid>
		<description><![CDATA[Been tinkering with the sound lately, trying to get it top notch. Sound had a bunch of bugs, music would not play correctly.. loading errors.. Music now plays, pauses/unpauses, and stops. No loading issues (was actually reporting an error even though there was no issue). Next up will probably ogg integration and sprite handling.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fenrw.wordpress.com&amp;blog=5714429&amp;post=112&amp;subd=fenrw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Been tinkering with the sound lately, trying to get it top notch.</p>
<p>Sound had a bunch of bugs, music would not play correctly.. loading errors..</p>
<p>Music now plays, pauses/unpauses, and stops. No loading issues (was actually reporting an error even though there was no issue).</p>
<p>Next up will probably ogg integration and sprite handling.</p>
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		<title>Updates</title>
		<link>http://fenrw.wordpress.com/2010/04/10/updates/</link>
		<comments>http://fenrw.wordpress.com/2010/04/10/updates/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 03:35:35 +0000</pubDate>
		<dc:creator>fen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fenrw.wordpress.com/?p=102</guid>
		<description><![CDATA[A while ago a tech company offered me a job as a Field Service Technician, mainly servicing dell warranty repairs. I&#8217;ve gotten certified to repair dells, apple, IBM, and Sony but mostly work on Dell. I like their documentation the best too. I enjoy the job as I get to do some hands on work [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fenrw.wordpress.com&amp;blog=5714429&amp;post=102&amp;subd=fenrw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A while ago a tech company offered me a job as a Field Service Technician, mainly servicing dell warranty repairs. I&#8217;ve gotten certified to repair dells, apple, IBM, and Sony but mostly work on Dell. I like their documentation the best too. I enjoy the job as I get to do some hands on work with computer hardware, have a flexible schedule, do troubleshooting and problem solving, and develop my customer service skills.</p>
<p>In the mean time, I&#8217;ve starting delving into SDL. Currently going through some tutorials and to get the gist of it. I&#8217;ve been doing the SDL Tutorials in tandem with learning programming on Ubuntu Linux, involving using gcc/g++, Make, and other various goodies. Essentially, I take a tutorial on SDL, change it up a bit, maybe making it into a more modular class format, etc. and write a Makefile and compile.</p>
<p>Hopefully in the next month I&#8217;ll have a small SDL program that conglamorates much of what I learned. I hope to make a release both on Ubuntu and Windows.</p>
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		<title>Project BRY</title>
		<link>http://fenrw.wordpress.com/2009/10/29/project-bry/</link>
		<comments>http://fenrw.wordpress.com/2009/10/29/project-bry/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 02:01:06 +0000</pubDate>
		<dc:creator>fen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fenrw.wordpress.com/?p=98</guid>
		<description><![CDATA[I&#8217;ve started a new project, working with Tim McNemee, a man who created the board game BRY to digitalize his game. So far, I&#8217;ve created a vertical slice video of the game. Note, this video is simulated game play of the board game, it may or may not look like the computer version. Made on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fenrw.wordpress.com&amp;blog=5714429&amp;post=98&amp;subd=fenrw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve started a new project, working with Tim McNemee, a man who created the <a href="http://www.boardgamebry.com">board game BRY</a> to digitalize his game. </p>
<p>So far, I&#8217;ve created a vertical slice video of the game. Note, this video is simulated game play of the board game, it may or may not look like the computer version. </p>
<p>Made on Ubuntu with all open source tools, Blender, GIMP, etc.</p>
<p>Verticle slice of gameplay<br />
<span style="text-align:center; display: block;"><a href="http://fenrw.wordpress.com/2009/10/29/project-bry/"><img src="http://img.youtube.com/vi/ftEfFXzqz1w/2.jpg" alt="" /></a></span></p>
<p>Tutorial video<br />
<span style="text-align:center; display: block;"><a href="http://fenrw.wordpress.com/2009/10/29/project-bry/"><img src="http://img.youtube.com/vi/1CRzOQDZIWU/2.jpg" alt="" /></a></span></p>
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			<media:title type="html">fen</media:title>
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		<title>More books, updates</title>
		<link>http://fenrw.wordpress.com/2009/09/22/more-books-updates/</link>
		<comments>http://fenrw.wordpress.com/2009/09/22/more-books-updates/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 15:02:11 +0000</pubDate>
		<dc:creator>fen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fenrw.wordpress.com/?p=92</guid>
		<description><![CDATA[I made another venture to the Seattle Central Library recently, either it&#8217;s such a big and popular library that everything good is always checked out, or they just are pretty lacking in a good amount of computer/technology/programming books. I think more the latter. DeVry with about 5 rows of books (and still only 2-4 shelf [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fenrw.wordpress.com&amp;blog=5714429&amp;post=92&amp;subd=fenrw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I made another venture to the Seattle Central Library recently, either it&#8217;s such a big and popular library that everything good is always checked out, or they just are pretty lacking in a good amount of computer/technology/programming books. I think more the latter. DeVry with about 5 rows of books (and still only 2-4 shelf columns) had a much better selection than all of the Seattle Public Library. Oh well, I found some interesting and decent books anyway.<br />
One was an old (1994) book on C++ Object Oriented Design. It was interesting because it was a company book of design standards for their in-house development. However, most of it was pretty broad and I gathered a couple good points out of it. For instance, on using typedefs (which I rarely did so now I know why to), having the client create and send their own variables as parameters instead of creating and returning a new object, and some other issues about cross-platform development and good OO design.<br />
Then I checked out &#8220;How Not To Program In C++&#8221;, a fun book basically of short sample problems that have an error in them. It&#8217;s like a puzzle/detective book and you try to find out the error (you get some hints and all the answers are in the back). </p>
<p>What I really wanted though was the next two books I&#8217;ve recently checked out, one &#8220;Interactive Computer Graphics A Top-Down Approach With OpenGL&#8221; is actually a well put together (so far) advanced book on computer graphics. Prior to reading it (and because it was raining so I didn&#8217;t want to ride my bike home and I can only check out 5 books at a time right now), I read an oooold book that was right next to it on the shelf&#8211;&#8221;Computer Graphics Definitions&#8221; from 1984. The interesting thing about this book, is it had a mix of TV and movie technology as well as upcoming 3D computer graphics technology that was mostly theory then. Or that most of the 3D computer technology comes from a lot of old theory. I finally learned what those Bezier Curves comes from.<br />
The final book I&#8217;ve got, &#8220;The Essential Blender&#8221; , goes pretty well with the other book I got. I picked this up due to my lack of internet access for a week and the not-so-great quality of a lot of the blender tutorials out there. I like how the book is written and I&#8217;m moving quite along with it.</p>
<p>Anyhow, after these I want to find a book or something on cross-platform development and networking (multiplayer game) programming. </p>
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			<media:title type="html">fen</media:title>
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		<title>memset</title>
		<link>http://fenrw.wordpress.com/2009/09/07/memset/</link>
		<comments>http://fenrw.wordpress.com/2009/09/07/memset/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 18:47:01 +0000</pubDate>
		<dc:creator>fen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fenrw.wordpress.com/?p=78</guid>
		<description><![CDATA[I haven&#8217;t used this much, but I&#8217;ve been working on modding a program in C which does. At first I didn&#8217;t quite get what it was up to, and since I like to know both the why and how, I did some digging. The result? I found a very interesting performance boost for using memset [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fenrw.wordpress.com&amp;blog=5714429&amp;post=78&amp;subd=fenrw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t used this much, but I&#8217;ve been working on modding a program in C which does. At first I didn&#8217;t quite get what it was up to, and since I like to know both the why and how, I did some digging. The result? I found a very interesting performance boost for using memset to initialize arrays, as well as a simple one liner.. (which is what the program has been using it for). The &#8216; &#8216; in the code is really &#8216; \ 0 &#8216; (no spaces)</p>
<p>example: these are equivalent<br />
<code><br />
const ARRAY_LEN;<br />
my_array[ARRAY_LEN];</p>
<p>unsigned int i;<br />
for(i=0; i &lt; ARRAY_LEN; i++)<br />
{<br />
     my_array[i] = &#039;&#039;;<br />
}<br />
</code><br />
and<br />
<code><br />
memset(&amp;my_array, '', sizeof(my_array));<br />
</code></p>
<p>And it gets better..</p>
<p>The table below compares two different methods for initializing an array of characters: a for-loop versus memset(). As the size of the data being initialized increases, memset() clearly gets the job done much more quickly:</p>
<table class="inline">
<tbody>
<tr class="row0">
<th class="col0"> Input size </th>
<th class="col1"> Initialized with a for-loop </th>
<th class="col2"> Initialized with <span class="search_hit">memset</span>() </th>
</tr>
<tr class="row1">
<td class="col0 leftalign"> 1000       </td>
<td class="col1 leftalign"> 0.016                       </td>
<td class="col2 leftalign"> 0.017                     </td>
</tr>
<tr class="row2">
<td class="col0 leftalign"> 10000      </td>
<td class="col1 leftalign"> 0.055                       </td>
<td class="col2 leftalign"> 0.013                     </td>
</tr>
<tr class="row3">
<td class="col0 leftalign"> 100000     </td>
<td class="col1 leftalign"> 0.443                       </td>
<td class="col2 leftalign"> 0.029                     </td>
</tr>
<tr class="row4">
<td class="col0 leftalign"> 1000000    </td>
<td class="col1 leftalign"> 4.337                       </td>
<td class="col2 leftalign"> 0.291                     </td>
</tr>
</tbody>
</table>
<p>sources: http://www.cppreference.com/wiki/c/string/memset</p>
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		<title>The Search and other Post Grad Activities</title>
		<link>http://fenrw.wordpress.com/2009/08/28/the-search-and-other-post-grad-activities/</link>
		<comments>http://fenrw.wordpress.com/2009/08/28/the-search-and-other-post-grad-activities/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 20:02:49 +0000</pubDate>
		<dc:creator>fen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fenrw.wordpress.com/?p=73</guid>
		<description><![CDATA[Since graduating from school in June&#8211;what have I been up to? Went backpacking with family in the Three Sisters Wilderness for a week (and summiting south sister), and then up the Oregon coast for some fun in the sun at the beach (as well as backpacking a night in a very wet cloud in the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fenrw.wordpress.com&amp;blog=5714429&amp;post=73&amp;subd=fenrw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Since graduating from school in June&#8211;what have I been up to?</p>
<p>Went backpacking with family in the Three Sisters Wilderness for a week (and summiting south sister), and then up the Oregon coast for some fun in the sun at the beach (as well as backpacking a night in a very wet cloud in the coastal range..).</p>
<div class="wp-caption alignnone" style="width: 372px"><img title="southsisterview" src="http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs136.snc1/5814_1107706056109_1330536143_30287450_5958440_n.jpg" alt="View from South Sister" width="362" height="272" /><p class="wp-caption-text">View from South Sister</p></div>
<p>Actually this experience resulted in some interesting game ideas I had for some adventure/travel/gathering/picture game.</p>
<div class="wp-caption alignnone" style="width: 261px"><img title="picturetaker" src="http://photos-b.ak.fbcdn.net/hphotos-ak-snc1/hs156.snc1/5814_1107706416118_1330536143_30287457_7592830_n.jpg" alt="Inspiration!" width="251" height="188" /><p class="wp-caption-text">Inspiration!</p></div>
<p>Well, I re-relocated back to Seattle after a couple months living in Portland, this should help with finding a job in this area&#8211;not so fun to travel 8 hrs for an interview&#8230;</p>
<p>At the library I stumbled across a rather fun programming book&#8211;Beginning Linux Programming by Neil Matthew and Richard Stones. I&#8217;ve been pretty excited going through it especially as it&#8217;s a project based book. The project in the book makes a CD catalog management program. This is all fine and dandy for the book but I have no use to record all my cds into a program. So I&#8217;ve been doing the cd program educationally, and then heavily modifying it to make my own program, MyGroom, a dog grooming salon management program. Basically the program will allow you to:</p>
<p>Add customer into a database, as well as their pets, with all the necessary info a dog groomer would want to know.</p>
<p>Search for customers, and book a pet.</p>
<p>Edit/remove entries and more.</p>
<p>This will be done with Bash, C, and MySQl among other things.</p>
<p>I think once I get through this book and get the program pretty well done, I&#8217;d like to do some web development for it, a business web page along customers to book their own dog and such using LAMP and web technologies. But, I haven&#8217;t gotten there yet.</p>
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			<media:title type="html">fen</media:title>
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			<media:title type="html">southsisterview</media:title>
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			<media:title type="html">picturetaker</media:title>
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		<title>Game Over!</title>
		<link>http://fenrw.wordpress.com/2009/06/17/game-over/</link>
		<comments>http://fenrw.wordpress.com/2009/06/17/game-over/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 16:17:49 +0000</pubDate>
		<dc:creator>fen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fenrw.wordpress.com/?p=70</guid>
		<description><![CDATA[Mission Play for Serial Connector (previously known as Gung-Ho Dominoes!) has finished! Mission play currently features three worlds with a total of 16 challenging levels. Each level features a start and finish point, obstacles, level objectives, bonus objectives,  and collectable items. See the website for Serial Connector here. Next up is to finish the  map [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fenrw.wordpress.com&amp;blog=5714429&amp;post=70&amp;subd=fenrw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Mission Play for Serial Connector (previously known as Gung-Ho Dominoes!) has finished!</p>
<p>Mission play currently features three worlds with a total of 16 challenging levels.</p>
<p>Each level features a start and finish point, obstacles, level objectives, bonus objectives,  and collectable items.</p>
<p><a href="http://home.comcast.net/~pyldriver/">See the website for Serial Connector here</a>.</p>
<p>Next up is to finish the  map editor.</p>
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		<title>Piece Placement Design Action</title>
		<link>http://fenrw.wordpress.com/2009/03/20/piece-placement-design-action/</link>
		<comments>http://fenrw.wordpress.com/2009/03/20/piece-placement-design-action/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 06:27:23 +0000</pubDate>
		<dc:creator>fen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fenrw.wordpress.com/?p=68</guid>
		<description><![CDATA[In playing the game, one of the main actionswill be to select and place a piece Use random generator to generate 3 pieces into the GUI piece bank. Select a piece using the mouse or &#8217;1&#8242; &#8217;2&#8242; &#8217;3&#8242; Upon selecting piece attach piece to mouse Piece follows mouse, snapping to the grid Display an overlay [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fenrw.wordpress.com&amp;blog=5714429&amp;post=68&amp;subd=fenrw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In playing the game, one of the main actionswill be to select and place a piece</p>
<ul>
<li>Use random generator to generate 3 pieces into the GUI piece bank.</li>
<li>Select a piece using the mouse or &#8217;1&#8242; &#8217;2&#8242; &#8217;3&#8242;</li>
<li>Upon selecting piece attach piece to mouse</li>
<li>Piece follows mouse, snapping to the grid</li>
<li>Display an overlay for playable grid spaces</li>
<li>Piece can only be placed on playable spaces and only in certain orientations. I.E. the piece must properly connect to another piece.</li>
<li>Add placed track to graph</li>
<li>Allow to place at start and finish points</li>
</ul>
<p>To Do List:</p>
<ul>
<li>GUI (pending artwork)</li>
<li>Random Domino-Track Generator (console version completed)</li>
<li>Graph to add dominoes to (rough console version completed, lacks required features)</li>
<li>Create rest of track pieces&#8211;update track attributes and methods</li>
<li>Domino Collision</li>
<li>Object/World organization and loading</li>
</ul>
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		<title>Gungho-Dominoes full steam ahead!</title>
		<link>http://fenrw.wordpress.com/2009/03/20/gungho-dominoes-full-steam-ahead/</link>
		<comments>http://fenrw.wordpress.com/2009/03/20/gungho-dominoes-full-steam-ahead/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 05:39:16 +0000</pubDate>
		<dc:creator>fen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://fenrw.wordpress.com/?p=49</guid>
		<description><![CDATA[Getting past the framework for Gungho-Dominoes (GHD) upon finishing up the Game Engine Design and Modification class has let the flood gates really open on all the work we have to do. The game is starting to look like something though, instead of just a white screen with some test scribbles thrown here and there, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fenrw.wordpress.com&amp;blog=5714429&amp;post=49&amp;subd=fenrw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Getting past the framework for Gungho-Dominoes (GHD) upon finishing up the Game Engine Design and Modification class has let the flood gates really open on all the work we have to do. The game is starting to look like something though, instead of just a white screen with some test scribbles thrown here and there, we have a working menu system, a test level featuring the grid and a couple domino tracks, fully function quaternion camera, bounding boxes, resources management, etc etc. Also with Haze, our lovely protagonist from Encore hanging around on the screen making sure we get our work done.</p>
<p>We&#8217;ve almost reached week 4, meaning getting down to under 3 months to have her done. Expecting some rapid development happening.</p>
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		<title>Hello world!</title>
		<link>http://fenrw.wordpress.com/2008/12/02/hello-world/</link>
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		<pubDate>Tue, 02 Dec 2008 07:52:31 +0000</pubDate>
		<dc:creator>fen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Welcome to the online portfolio for Anthony Michael Hubbard<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fenrw.wordpress.com&amp;blog=5714429&amp;post=1&amp;subd=fenrw&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Welcome to the online portfolio for Anthony Michael Hubbard</p>
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